84 lines
3.1 KiB
JavaScript
84 lines
3.1 KiB
JavaScript
/**
|
||
* Surge 脚本:捕获 peoplehub 响应中的 gamertag
|
||
*
|
||
* 功能:
|
||
* - 保持原有:维护最新 gamertag 到 $persistentStore.gamertag
|
||
* - 新增:把每次捕获追加到 gamertag_records 数组(相邻相同值去重)
|
||
*
|
||
* gamertag_records 结构:[{gamertag, ts}, ...]
|
||
* - 匹配由网页脚本动态完成,本脚本不做任何配对
|
||
*
|
||
* Surge 配置:
|
||
* [Script]
|
||
* capture_gamertag = type=http-response, pattern=^https:\/\/peoplehub-public\.xboxlive\.com\/people\/gt\(.+\), requires-body=true, script-path=xxx.js
|
||
*
|
||
* [MITM]
|
||
* hostname = %APPEND% peoplehub-public.xboxlive.com
|
||
*/
|
||
|
||
const peoplePattern = /^https:\/\/peoplehub-public\.xboxlive\.com\/people\/gt\(.+\)/;
|
||
const url = $request.url;
|
||
|
||
const MAX_RECORDS = 20; // gamertag 记录保留最近 20 条
|
||
|
||
if (peoplePattern.test(url)) {
|
||
if (!$response.body) {
|
||
console.log("peoplehub triggered but no response body, skip");
|
||
} else {
|
||
try {
|
||
const body = JSON.parse($response.body);
|
||
const gamertag = body && body.people && body.people[0] && body.people[0].gamertag;
|
||
|
||
if (!gamertag) {
|
||
console.log("[gamertag] 响应中未找到 gamertag,跳过");
|
||
} else {
|
||
const now = Date.now();
|
||
|
||
// 更新 gamertag 主 key(保持原有行为)
|
||
if (gamertag !== $persistentStore.read("gamertag")) {
|
||
$persistentStore.write(gamertag, "gamertag");
|
||
console.log(`Stored gamertag: ${gamertag}`);
|
||
$notification.post(
|
||
"Surge 信息存储",
|
||
"已捕获 gamertag",
|
||
`gamertag: ${gamertag}`
|
||
);
|
||
}
|
||
|
||
// 追加到 gamertag_records
|
||
appendGamertagRecord({ gamertag, ts: now });
|
||
}
|
||
} catch (error) {
|
||
console.log(`Error (gamertag): ${error}`);
|
||
$notification.post("Surge 脚本错误", "gamertag 捕获失败", `${error}`);
|
||
}
|
||
}
|
||
}
|
||
|
||
function appendGamertagRecord(entry) {
|
||
let records = [];
|
||
const raw = $persistentStore.read("gamertag_records");
|
||
if (raw) {
|
||
try {
|
||
const parsed = JSON.parse(raw);
|
||
if (Array.isArray(parsed)) records = parsed;
|
||
} catch (e) { records = []; }
|
||
}
|
||
|
||
// 相邻去重:如果最后一条就是同一个 gamertag,只更新它的 ts,不新增
|
||
// 这样反复刷新同账号不会产生大量冗余记录
|
||
if (records.length > 0 && records[records.length - 1].gamertag === entry.gamertag) {
|
||
records[records.length - 1].ts = entry.ts;
|
||
$persistentStore.write(JSON.stringify(records), "gamertag_records");
|
||
console.log(`[gamertag] 更新末条时间戳: ${entry.gamertag}`);
|
||
return;
|
||
}
|
||
|
||
records.push(entry);
|
||
if (records.length > MAX_RECORDS) records = records.slice(-MAX_RECORDS);
|
||
$persistentStore.write(JSON.stringify(records), "gamertag_records");
|
||
console.log(`[gamertag] ✅ 新增记录: ${entry.gamertag}, total=${records.length}`);
|
||
}
|
||
|
||
$done({});
|