/** * Surge 脚本:捕获 peoplehub 响应中的 gamertag * * 功能: * - 保持原有:维护最新 gamertag 到 $persistentStore.gamertag * - 新增:把每次捕获追加到 gamertag_records 数组(相邻相同值去重) * * gamertag_records 结构:[{gamertag, ts}, ...] * - 匹配由网页脚本动态完成,本脚本不做任何配对 * * Surge 配置: * [Script] * capture_gamertag = type=http-response, pattern=^https:\/\/peoplehub-public\.xboxlive\.com\/people\/gt\(.+\), requires-body=true, script-path=xxx.js * * [MITM] * hostname = %APPEND% peoplehub-public.xboxlive.com */ const peoplePattern = /^https:\/\/peoplehub-public\.xboxlive\.com\/people\/gt\(.+\)/; const url = $request.url; const MAX_RECORDS = 30; // gamertag 记录保留最近 30 条 if (peoplePattern.test(url)) { if (!$response.body) { console.log("peoplehub triggered but no response body, skip"); } else { try { const body = JSON.parse($response.body); const gamertag = body && body.people && body.people[0] && body.people[0].gamertag; if (!gamertag) { console.log("[gamertag] 响应中未找到 gamertag,跳过"); } else { const now = Date.now(); // 更新 gamertag 主 key(保持原有行为) if (gamertag !== $persistentStore.read("gamertag")) { $persistentStore.write(gamertag, "gamertag"); console.log(`Stored gamertag: ${gamertag}`); $notification.post( "Surge 信息存储", "已捕获 gamertag", `gamertag: ${gamertag}` ); } // 追加到 gamertag_records appendGamertagRecord({ gamertag, ts: now }); } } catch (error) { console.log(`Error (gamertag): ${error}`); $notification.post("Surge 脚本错误", "gamertag 捕获失败", `${error}`); } } } function appendGamertagRecord(entry) { let records = []; const raw = $persistentStore.read("gamertag_records"); if (raw) { try { const parsed = JSON.parse(raw); if (Array.isArray(parsed)) records = parsed; } catch (e) { records = []; } } records.push(entry); if (records.length > MAX_RECORDS) records = records.slice(-MAX_RECORDS); $persistentStore.write(JSON.stringify(records), "gamertag_records"); console.log(`[gamertag] ✅ 新增记录: ${entry.gamertag}, total=${records.length}`); } $done({});