Update authorization&cartId.js
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@@ -1,16 +1,22 @@
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/**
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* Surge 脚本:捕获 cart 请求的 Authorization 和 cartId
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* - 保留原有功能:始终在 $persistentStore 中维护最新的 authorization 和 cartId
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* - 新增功能:FIFO 配对写入 cartId_history
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* · 若 pending_gamertags 有等候的 gamertag → 取最老一条配对
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* · 否则把 cart 快照 push 进 pending_carts 等待
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* 并在同一时刻根据最近捕获的 gamertag 写入 cartId_history
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*
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* 保留原有功能:
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* - 始终在 $persistentStore 中维护最新的 authorization 和 cartId
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*
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* 历史记录逻辑:
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* - 读取 gamertag_snapshot(由 gamertag 脚本写入,格式 {gamertag, ts})
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* - 若快照时间在 GAMERTAG_FRESHNESS_MS 窗口内 → 用它 + 本次 cartId/auth 写入历史
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* - 若快照过旧或不存在 → 跳过,不写入(宁可漏记也不错记)
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* - 相同 cartId 的记录不重复写入
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*/
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const pattern = /^https:\/\/cart\.production\.store-web\.dynamics\.com\/v1\.0\/Cart\/eligibilityCheck\?/;
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const url = $request.url;
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const PAIR_WINDOW_MS = 30000;
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const MAX_QUEUE = 20;
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// gamertag 快照"新鲜度"窗口:超出此时间认为不可信
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const GAMERTAG_FRESHNESS_MS = 10000; // 10 秒
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const MAX_HISTORY = 10;
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if ($request.method === "PUT" && pattern.test(url)) {
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@@ -20,6 +26,7 @@ if ($request.method === "PUT" && pattern.test(url)) {
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const cartId = urlObj.searchParams.get('cartId');
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const now = Date.now();
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// 保留原有:维护最新二元组
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if (authorization && authorization !== $persistentStore.read("authorization")) {
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$persistentStore.write(authorization, "authorization");
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console.log(`Stored authorization: ${authorization}`);
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@@ -29,8 +36,9 @@ if ($request.method === "PUT" && pattern.test(url)) {
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console.log(`Stored cartId: ${cartId}`);
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}
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// 尝试写入历史
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if (cartId && authorization) {
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tryPairFromCart({ cartId, authorization, ts: now });
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tryAppendHistory(cartId, authorization, now);
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}
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$notification.post(
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@@ -47,68 +55,74 @@ if ($request.method === "PUT" && pattern.test(url)) {
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}
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}
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function tryPairFromCart(cartSnap) {
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const now = cartSnap.ts;
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let pendingGT = readQueue("pending_gamertags");
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pendingGT = pendingGT.filter(g => (now - g.ts) <= PAIR_WINDOW_MS);
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if (pendingGT.length > 0) {
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const gtSnap = pendingGT.shift();
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writeQueue("pending_gamertags", pendingGT);
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appendHistory({
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gamertag: gtSnap.gamertag,
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cartId: cartSnap.cartId,
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authorization: cartSnap.authorization,
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timestamp: new Date().toISOString()
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});
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console.log(`[history] ✅ cart 到达触发配对: gamertag=${gtSnap.gamertag}, cartId=${cartSnap.cartId}`);
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$notification.post("Surge 历史记录", "新三元组已记入", `${gtSnap.gamertag}`);
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} else {
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let pendingCart = readQueue("pending_carts");
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pendingCart = pendingCart.filter(c => (now - c.ts) <= PAIR_WINDOW_MS);
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pendingCart.push(cartSnap);
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if (pendingCart.length > MAX_QUEUE) pendingCart = pendingCart.slice(-MAX_QUEUE);
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writeQueue("pending_carts", pendingCart);
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console.log(`[history] cart 入队等待,当前 pending_carts 长度: ${pendingCart.length}`);
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}
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function tryAppendHistory(cartId, authorization, now) {
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// 读取 gamertag 快照
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const raw = $persistentStore.read("gamertag_snapshot");
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if (!raw) {
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console.log(`[history] SKIP: gamertag 快照不存在(gamertag 脚本还没捕获过)`);
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return;
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}
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function readQueue(key) {
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const raw = $persistentStore.read(key);
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if (!raw) return [];
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let snapshot;
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try {
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const parsed = JSON.parse(raw);
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return Array.isArray(parsed) ? parsed : [];
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} catch (e) { return []; }
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snapshot = JSON.parse(raw);
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} catch (e) {
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console.log(`[history] SKIP: gamertag 快照解析失败`);
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return;
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}
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function writeQueue(key, arr) {
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$persistentStore.write(JSON.stringify(arr), key);
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const { gamertag, ts } = snapshot || {};
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if (!gamertag || !ts) {
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console.log(`[history] SKIP: gamertag 快照字段不完整`);
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return;
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}
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function appendHistory(entry) {
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// 检查快照新鲜度
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const age = now - ts;
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console.log(`[history] gamertag 快照: ${gamertag}, 距今 ${age}ms`);
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if (age > GAMERTAG_FRESHNESS_MS) {
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console.log(`[history] SKIP: gamertag 快照过旧 (${age}ms > ${GAMERTAG_FRESHNESS_MS}ms)`);
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return;
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}
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if (age < 0) {
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console.log(`[history] SKIP: gamertag 快照时间异常(在未来)`);
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return;
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}
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// 读取历史
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let history = [];
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const raw = $persistentStore.read("cartId_history");
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if (raw) {
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const histRaw = $persistentStore.read("cartId_history");
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if (histRaw) {
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try {
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const parsed = JSON.parse(raw);
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const parsed = JSON.parse(histRaw);
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if (Array.isArray(parsed)) history = parsed;
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} catch (e) { history = []; }
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}
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// 去重:相同 cartId 的记录不重复写入
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if (history.some(h => h.cartId === entry.cartId)) {
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console.log(`[history] SKIP: cartId=${entry.cartId} 已存在于历史中`);
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// 去重:相同 cartId 不重复记录
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if (history.some(h => h.cartId === cartId)) {
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console.log(`[history] SKIP: cartId=${cartId} 已存在于历史中`);
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return;
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}
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const entry = {
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gamertag,
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cartId,
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authorization,
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timestamp: new Date().toISOString()
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};
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history.push(entry);
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if (history.length > MAX_HISTORY) history = history.slice(-MAX_HISTORY);
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$persistentStore.write(JSON.stringify(history), "cartId_history");
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console.log(`[history] ✅ 写入成功! gamertag=${gamertag}, cartId=${cartId}, total=${history.length}`);
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$notification.post(
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"Surge 历史记录",
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"新三元组已记入",
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`${gamertag}`
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);
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}
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$done({});
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