Update capture_gamertag.js
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@@ -1,8 +1,12 @@
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/**
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* Surge 脚本:gamertag 捕获 + FIFO 配对写入 cartId_history
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* - peoplehub 响应到达时捕获 gamertag
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* - 若 pending_carts 有等候的 cart → 取最老一条配对
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* - 否则把 gamertag 快照 push 进 pending_gamertags 等待
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* Surge 脚本:仅捕获 peoplehub 响应中的 gamertag,存入 $persistentStore
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*
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* 两个用途:
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* 1. gamertag 这个 key:始终保持最新 gamertag(供其他脚本和 carthistory 页面使用)
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* 2. gamertag_snapshot 这个 key:{gamertag, ts} 格式,供 authorization&cartId.js
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* 在 cart 请求到达时用作历史记录的"当前 gamertag"依据
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*
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* 本脚本不再写入 cartId_history,也不再维护任何队列。
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*
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* Surge 配置:
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* [Script]
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@@ -13,13 +17,7 @@
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*/
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const peoplePattern = /^https:\/\/peoplehub-public\.xboxlive\.com\/people\/gt\(.+\)/;
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const url = $request.url;
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const now = Date.now();
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const PAIR_WINDOW_MS = 30000;
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const MAX_QUEUE = 20;
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const MAX_HISTORY = 10;
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if (peoplePattern.test(url)) {
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if (!$response.body) {
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@@ -30,8 +28,11 @@ if (peoplePattern.test(url)) {
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const gamertag = body && body.people && body.people[0] && body.people[0].gamertag;
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if (!gamertag) {
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console.log("[history] 响应中未找到 gamertag,跳过");
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console.log("[gamertag] 响应中未找到 gamertag,跳过");
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} else {
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const now = Date.now();
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// 更新 gamertag 主 key(保持原有行为)
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if (gamertag !== $persistentStore.read("gamertag")) {
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$persistentStore.write(gamertag, "gamertag");
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console.log(`Stored gamertag: ${gamertag}`);
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@@ -42,7 +43,12 @@ if (peoplePattern.test(url)) {
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);
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}
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tryPairFromGamertag({ gamertag, ts: now });
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// 更新快照(带时间戳),供 cart 脚本使用
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$persistentStore.write(JSON.stringify({
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gamertag: gamertag,
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ts: now
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}), "gamertag_snapshot");
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console.log(`[gamertag] 快照已更新: ${gamertag} @ ${now}`);
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}
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} catch (error) {
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console.log(`Error (gamertag): ${error}`);
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@@ -51,66 +57,4 @@ if (peoplePattern.test(url)) {
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}
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}
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function tryPairFromGamertag(gtSnap) {
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let pendingCart = readQueue("pending_carts");
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pendingCart = pendingCart.filter(c => (now - c.ts) <= PAIR_WINDOW_MS);
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if (pendingCart.length > 0) {
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const cartSnap = pendingCart.shift();
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writeQueue("pending_carts", pendingCart);
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appendHistory({
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gamertag: gtSnap.gamertag,
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cartId: cartSnap.cartId,
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authorization: cartSnap.authorization,
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timestamp: new Date().toISOString()
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});
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console.log(`[history] ✅ gamertag 到达触发配对: gamertag=${gtSnap.gamertag}, cartId=${cartSnap.cartId}`);
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$notification.post("Surge 历史记录", "新三元组已记入", `${gtSnap.gamertag}`);
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} else {
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let pendingGT = readQueue("pending_gamertags");
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pendingGT = pendingGT.filter(g => (now - g.ts) <= PAIR_WINDOW_MS);
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pendingGT.push(gtSnap);
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if (pendingGT.length > MAX_QUEUE) pendingGT = pendingGT.slice(-MAX_QUEUE);
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writeQueue("pending_gamertags", pendingGT);
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console.log(`[history] gamertag 入队等待,当前 pending_gamertags 长度: ${pendingGT.length}`);
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}
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}
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function readQueue(key) {
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const raw = $persistentStore.read(key);
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if (!raw) return [];
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try {
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const parsed = JSON.parse(raw);
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return Array.isArray(parsed) ? parsed : [];
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} catch (e) { return []; }
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}
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function writeQueue(key, arr) {
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$persistentStore.write(JSON.stringify(arr), key);
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}
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function appendHistory(entry) {
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let history = [];
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const raw = $persistentStore.read("cartId_history");
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if (raw) {
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try {
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const parsed = JSON.parse(raw);
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if (Array.isArray(parsed)) history = parsed;
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} catch (e) { history = []; }
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}
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// 去重:相同 cartId 的记录不重复写入
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if (history.some(h => h.cartId === entry.cartId)) {
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console.log(`[history] SKIP: cartId=${entry.cartId} 已存在于历史中`);
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return;
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}
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history.push(entry);
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if (history.length > MAX_HISTORY) history = history.slice(-MAX_HISTORY);
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$persistentStore.write(JSON.stringify(history), "cartId_history");
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}
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$done({});
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